1-Handed Axe: Double Axe, Twin Axe, Ettin Axe (5 sockets max).1-Handed Mace: Flail, Knout, Scourge (5 sockets max).It is wasted as a Mercenary weapon.īest Socketed Base Items for Call to Arms Mercenaries cannot cast spells from items, and this has no emanating aura. However, it's attractive on swap for nearly every class, except for some builds such as Poison Javazon or Ice Bowazon, which may carry secondary weapons on swap they actually intend to use. While it is possible that some melee classes may choose to make this for a main weapon, there are much better choices. This next section will discuss what classes and specs can make the most out of Call to Arms, whether you should consider using Call to Arms with your Mercenary follower, what base items to consider, and where to acquire Runes.īest Classes and Specs for the Call to Arms Runeword Runewords vary on their suitability for different classes and specs, as well as utility for the various Mercenaries. This will be discussed more in depth under Base Items. Axes, maces, and swords all have possible base items hammers do not go any higher than 4 sockets. Since most players will be creating this as a swap weapon and not as a main weapon, this limits the number of possible weapons. While in theory, all the runes can be farmed in Nightmare (particularly Nightmare Secret Cow Level), they're much more reliably farmed in higher Hell levels. See the Spirit guide for more discussion on this issue. However, in some cases, the +1 skills may be sufficient, particularly if it costs you too much Strength to get to where you can wield Spirit. The +Skills on these shields applies to the Battle Command, Battle Orders, and Battle Cry that you can cast with the Call to Arms, so it's a big improvement on the power of you and your party. +Skills also never appears as a random magical affix on Shields, there's no other way to get +skills in this slot. The Sigon shield is also Heavy, making it undesirable as a swap shield. There are only 3 other shields in game that give +1 to skills (not +2) - unique Lidless Eye, set item Sigon's Guard and the Runeword Splendor. The Spirit Shield runeword is a common choice: it's the only shield in game with +2 to all skills. This works on themselves and nearby allies, including your Mercenary and summoned minions (except Druid Ravens, which are not actually minions).Ĭall to Arms is usually created as a one-handed weapon and paired with a shield that gives +Skills to enhance the effectiveness of Battle Command and Battle Orders. Battle Command raises all skills by 1 (use this one first), and then Battle Orders increase Life, Stamina, and Mana. Players can buff themselves with Battle Command and Battle Orders. While the Call to Arms Weapon Runeword is used by some classes and specs as a primary weapon, its most frequent use is as a "swap weapon" - a weapon kept equipped in the secondary slot for the sole purpose of using as a buff stick.
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